This is a complete listing of all the languages spoken in Magestykc.
When used with the Tome of Monsters, you could one day have a character
that is able to speak to almost all creatures of the world. They
are listed below in alphabetical order. Each one has a number
showing how many different creatures speak the language.
|8||L7SR||Zorn|| || ||
There is also an SR value one must make in order to learn the language.
When someone wants to learn a new language, they must make the SR vs. INT to see
if they are able to learn the one they chose. They will then get a book
that they can take on their travels that will teach them the language.
This means another 1d6 roll determines how many adventures one must go on before
they finished their studies. This "number of adventures" takes into
account reading during adventure rest periods and during the break between
adventures at a home, tavern, or inn. If they fail the SR, then they
cannot attempt to learn another language until that same amount of time has passed.
Humans begin their journey knowing "common", as the other races begin with
their language listed in the kindred supplement for Magestyck. Any
additional language may be chosen at character creation time, that require an
L2SR or lower, immediately...without the learning time. Any other
languages, with higher SR requirements...or after the game session begins, must
be learned by the method described above.
"Magestykc" is a trademark of Wizardawn Entertainment, a subsidiary of & Publishing.
"Tunnels & Trolls" and "T&T" are trademarks of Flying Buffalo Inc.
& Publishing and Wizardawn™ are not affiliated with Rick Loomis, Kent St. Andre, or Flying Buffalo Inc.